Abstract
The Game Pentagon identifies organizational and cultural dimensions of games. Reflection on experience on a Bombay train and connections made with Berne's and Karpman's work on games gave rise to identifying the societal dimension of game analysis, distinct from the individual dimension commonly used in TA. Organizational game analysis is not simply the application of models of individual game analysis to organizations, communities, groups, and cultures. Rather, the Game Pentagon provides a new kind of game analysis, and hence names of the five most common roles are summarized: Stage Manager, Spectator, Savior, Sniper, and Scapegoat. An organizational example of the practical utility of the Game Pentagon paradigm is provided.